ENERGY HOOK

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Of all I’ve done in my twenty-something year career, I’m still most proud of inventing the dynamic, physical swinging system in Spider-Man 2…loved even by Zero Punctuation and NerdCubed! Which is why I’ve been working on Energy Hook, a game which combines swinging and wall-running with the stunts and style of extreme sports games like SSX and Tony Hawk.

I’ve been working on Energy Hook for over three years now, and did an unorthodox Kickstarter about two years ago which made it into the 2014 gamer edition of the Guinness Book for “Highest Percentage Funded.” Now, after some bumps and hiccups, I’m finally about to release a feature complete version Steam Early Access.
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Coming In August To Steam! Coming 2015 To Playstation 4 and Playstation Vita!
But you can play an unfinished build *now* through the Humble Store:

The unfinished alpha build will include a Steam key once they’re available, has Oculus Rift DK2 support, and you can play all the game’s levels in their various states of completion. Please contact me if you have any questions.SouthstarIsland05GravshipDock01
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What the press (and Tim Schafer) are saying:

‘You’d have to be dead to the core to not be at least interested in giving that a go.’ – John Walker; Rock, Paper, Shotgun

‘Spider-Man 2 was one of my favorite games of the last generation, and the video on the Kickstarter looks amazingly fun. I’m not saying you should give him money, but I really think you should give him some money.’ – Ben Kuchera; Penny-Arcade

‘Bugger. There goes all my money.’ – Daniel Hardcastle; NerdCubed

‘I’d play that game for sure!’ – Tim Schafer; President of Double FineWhat the early players are saying

‘It’s super satisfying to nail successive swings.’ – Chris Jurney, Supergiant Games

‘The mechanics work. Beautifully. It’s all the exhilaration I thought it would be … Keyboard-mouse is beautiful. Tight, responsive, correct default controls.’ – Vartul Srivastava

‘I enjoyed the game enough to hunt down every virtual geocache in the final level, and to keep playing for quite some time beyond that.’ – Alec Lofquist

‘Even if it is PreAlpha, it is still fun enough to play for several hours … I am really looking forward to seeing where you are going with the game!’ – H1bbe