ENERGY HOOK


NEWS (3/10/14): Energy Hook development is on hiatus for a couple months while I bring my other game, Sixty Second Shooter, to the Xbox One. Because that’s kind of a bummer if you’re excited about Energy Hook, I’ve lowered the price of Energy Hook to $25 in the interim.
Of all I’ve done in my twenty-something year career, I’m still most proud of inventing the dynamic, physical swinging system in Spider-Man 2…loved even by Zero Punctuation and NerdCubed! Which is why I’m now at work on Energy Hook, a new game which combines swinging and wall-running with the stunts and style of extreme sports games like SSX and Tony Hawk.
And You Can Help!
You can help me make Energy Hook a bigger, better game by pre-ordering it below and getting instant access to the current Alpha build! The Alpha build has Oculus Rift support and you can play the game’s levels in their various states of completion; and you’ll be able to follow the project and give feedback while I can still respond to it. Please contact me if you have any questions.

Play the game with special, shiny gear – will look good in a Let’s Play video:

Put your own advertisement or image on billboards in the cities of the future (15 left):

Or have your framed portrait in the Hall of Presidents (7 left, includes billboard):

What the press (and Tim Schafer) are saying:

‘You’d have to be dead to the core to not be at least interested in giving that a go.’ – John Walker; Rock, Paper, Shotgun

‘Spider-Man 2 was one of my favorite games of the last generation, and the video on the Kickstarter looks amazingly fun. I’m not saying you should give him money, but I really think you should give him some money.’ – Ben Kuchera; Penny-Arcade

‘Bugger. There goes all my money.’ – Daniel Hardcastle; NerdCubed

‘I’d play that game for sure!’ – Tim Schafer; President of Double Fine

What the early players are saying

‘It’s super satisfying to nail successive swings.’ – Chris Jurney, Supergiant Games

‘The mechanics work. Beautifully. It’s all the exhilaration I thought it would be … Keyboard-mouse is beautiful. Tight, responsive, correct default controls.’ – Vartul Srivastava

‘I enjoyed the game enough to hunt down every virtual geocache in the final level, and to keep playing for quite some time beyond that.’ – Alec Lofquist

‘Even if it is PreAlpha, it is still fun enough to play for several hours … I am really looking forward to seeing where you are going with the game!’ – H1bbe